Every coach ability in College Football 27, grouped by archetype tree. Search or filter, then browse each archetype's Main Unlock and every tier's upgrade, point cost and effect.
326 abilities · 13 trees
T115 Points
ADVANCED LOOK - OL
OL takes less time to fully scout
T220 Points
PERSUASIVE PERSONALITY - OL
Increased chance to sway offensive linemen
T325 Points
MAGNETIC PERSONALITY - OL
Increased starting interest from OL
T430 Points
PORTAL KING - OL
Offensive line transfers are more interested
T125 Points
IDEAL SITUATION - DL
Boost to ideal pitch grades for Defensive lineman
T230 Points
UPSELL - DL
My School grades have a larger impact on DL's
T335 Points
MOST INFLUENTIAL - DL
Recruiting actions give a bonus to DL's
T440 Points
ALWAYS BE CROOTIN' - DL
Increase weekly recruiting hours for DL
T110 Points
ADVANCED LOOK - LB
Linebackers take less time to fully scout
T215 Points
PERSUASIVE PERSONALITY - LB
Increased chance to sway linebackers
T320 Points
MAGNETIC PERSONALITY - LB
Increased starting interest from LB's
T425 Points
PORTAL KING - LB
Linebacker transfers are more interested
T115 Points
ADVANCED LOOK - QB
Quarterbacks take less time to fully scout
T220 Points
PERSUASIVE PERSONALITY - QB
Increased chance to sway quarterbacks
T335 Points
MAGNETIC PERSONALITY - QB
Increased starting interest from QB's
T440 Points
PORTAL KING - QB
Quarterback transfers are more interested
T115 Points
ADVANCED LOOK - WR/TE
WR/TE's take less time to fully scout
T230 Points
PERSUASIVE PERSONALITY - WR/TE
Increased chance to sway WR and TE's
T335 Points
MAGNETIC PERSONALITY - WR/TE
Increased starting interest from WR/TE's
T440 Points
PORTAL KING - WR/TE
WR/TE transfers are more interested
T115 Points
ADVANCED LOOK - RB
Running backs take less time to fully scout
T220 Points
PERSUASIVE PERSONALITY - RB
Increased chance to sway runningbacks
T325 Points
MAGNETIC PERSONALITY - RB
Increased starting interest from RB's
T430 Points
PORTAL KING - RB
Running back transfers are more interested
T110 Points
ADVANCED LOOK - DB
Defensive backs take less time to fully scout
T215 Points
PERSUASIVE PERSONALITY - DB
Increased chance to sway defensive backs
T320 Points
MAGNETIC PERSONALITY - DB
Increased starting interest from DB's
T430 Points
PORTAL KING - DB
Defensive back transfers are more interested
T115 Points
IDEAL SITUATION - K/P
Boost to ideal pitch grades for Kickers & Punters
T215 Points
UPSELL - K/P
My School grades have a larger impact on K/P's
T320 Points
MOST INFLUENTIAL - K/P
Recruiting actions give a bonus to K/P
T420 Points
ALWAYS BE CROOTIN' - K/P
Increase weekly recruiting hours for K/P's
T115 Points
PASS BLOCKING OL RATINGS BOOST
Boosts to Pass Block and Impact Block
T215 Points
RUN BLOCKING OL RATINGS BOOST
Boosts to Run Block and Lead Block
T315 Points
FINESSE OL RATINGS BOOST
Boosts to Run Block Finesse and Pass Block Finesse
T420 Points
POWER OL RATINGS BOOST
Boosts to Pass Block Power and Run Block Power
T115 Points
DL RATINGS BOOST
Boosts to Change of Direction and Pursuit
T215 Points
DL RATINGS BOOST 2
Boosts to Finesse Move and Block Shedding
T315 Points
DL RATINGS BOOST 3
Boosts to Power Move and Hit Power
T415 Points
DL RATINGS BOOST 4
Boosts to Tackle and Play Recognition
T120 Points
LB RATINGS BOOST
Boosts to Finesse Move and Block Shedding
T220 Points
LB RATINGS BOOST 2
Boosts to Pursuit and Play Recognition
T320 Points
LB RATINGS BOOST 3
Boosts to Man Coverage and Zone Coverage
T420 Points
LB RATINGS BOOST 4
Boosts to Tackle and Hit Power
T115 Points
MOBILE QB RATINGS BOOST
Boosts to Throw on the Run and Change of Direction
T220 Points
PASSING QB RATINGS BOOST
Boosts Throw Under Pressure and Break Sack
T320 Points
MOBILE QB RATINGS BOOST 2
Boosts to Spin, Juke, and BC Vision
T420 Points
PASSING QB RATINGS BOOST 2
Boosts to Short and Medium Accuracy
T115 Points
WR/TE RATINGS BOOST
Boosts to Run Block Power and Run Block Finesse
T215 Points
WR/TE RATINGS BOOST 2
Boosts to Juke and Spin
T315 Points
WR/TE RATINGS BOOST 3
Boosts to Short Route and Medium Route
T415 Points
WR/TE RATINGS BOOST 4
Boosts to Catch and Catch in Traffic
T115 Points
RB/FB RATINGS BOOST
Boosts to Pass Block and Run Block
T215 Points
RB/FB RATINGS BOOST 2
Boosts to Trucking and Break Tackle
T320 Points
RB/FB RATINGS BOOST 3
Boosts to Spin, Juke, and BC Vision
T420 Points
RB/FB RATINGS BOOST 4
Boosts to Catch and Short Route
T115 Points
DB RATINGS BOOST 1
Boosts to Spin, Juke, and BC Vision
T215 Points
DB RATINGS BOOST 2
Boosts to Catch and Jumping
T315 Points
DB RATINGS BOOST 3
Boosts to Man Coverage and Pursuit
T420 Points
DB RATINGS BOOST 4
Boosts to Zone Coverage and Play Recognition
T120 Points
K/P RATING BOOST 1
Boost to kick accuracy
T220 Points
K/P RATING BOOST 2
Extra boost to kick accuracy
T320 Points
K/P RATING BOOST 3
Boost to kick power
T420 Points
K/P RATING BOOST 4
Extra Boost to kick power
T115 Points
EXTRA GEAR - OL
OL get boosts to Toughness, Stamina, and Injury
T220 Points
HOT HAND - OL
OL stay hot through timeouts, quarter change, & across games
T325 Points
PUT IN WORK - OL
OL get an off-season training boost
T430 Points
LOCKED IN - OL
OL start the 4th quarter "hot" in close games
T125 Points
QUICK RECOVERY - DL
DL recover wear and tear damage faster
T230 Points
ICY VEINS - DL
Defensive linemen start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - DL
Defensive linemen are less likely to transfer
T440 Points
EVERYBODY EATS - DL
Increase all XP gains for Defensive linemen
T115 Points
EXTRA GEAR - LB
LB's get boosts to Toughness, Stamina, and Injury
T220 Points
HOT HAND - LB
LB's stay hot through timeouts, quarter change, & across games
T325 Points
PUT IN WORK - LB
LB's get an off-season training boost
T430 Points
LOCKED IN - LB
LB's start the 4th quarter "hot" in close games
T115 Points
EXTRA GEAR - QB
QB's get boosts to Toughness, Stamina, and Injury
T220 Points
HOT HAND - QB
QB's stay hot through timeouts, quarter change, & across games
T325 Points
PUT IN WORK - QB
QB's get an off-season training boost
T430 Points
LOCKED IN - QB
QB's start the 4th quarter "hot" in close games.
T115 Points
EXTRA GEAR - WR/TE
WR/TE's get boosts to Toughness, Stamina, and Injury
T220 Points
HOT HAND - WR/TE
WR/TE's stay hot through timeouts, quarter change, & across games
T325 Points
PUT IN WORK - WR/TE
WR/TE's get an off-season training boost
T430 Points
LOCKED IN - WR/TE
WR/TE's start the 4th quarter "hot" in close games
T125 Points
QUICK RECOVERY - RB
RB's recover wear and tear damage faster
T230 Points
ICY VEINS - RB
Running backs start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - RB
Running backs are less likely to transfer
T440 Points
EVERYBODY EATS - RB
Increase all XP gains for Running backs
T115 Points
EXTRA GEAR - DB
DB's get boosts to Toughness, Stamina, and Injury
T220 Points
HOT HAND - DB
DB's stay hot through timeouts, quarter change, & across games
T325 Points
PUT IN WORK - DB
DB's get an off-season training boost
T430 Points
LOCKED IN - DB
DB's start the 4th quarter "hot" in close games
T115 Points
QUICK RECOVERY - K/P
K/P's recover wear and tear damage faster
T215 Points
ICY VEINS - K/P
K/P's start games with a composure boost
T320 Points
FAMILY ATMOSPHERE - K/P
Kickers and Punters are less likely to transfer
T420 Points
EVERYBODY EATS - K/P
Increase all XP gains for Kickers and Punters
Sign Two Top 5 Classes
Spend 200 in Recruiter
Minimum coach level required is 10
T125 Points
IDEAL SITUATION - QB
Boost to ideal pitch grades for Quarterbacks
T230 Points
UPSELL - QB
My School grades have a larger impact on QB's
T335 Points
MOST INFLUENTIAL - QB
Recruiting actions give a bonus to QB's
T440 Points
ALWAYS BE CROOTIN' - QB
Increase weekly recruiting hours for QB's
T125 Points
IDEAL SITUATION - RB/FB
Boost to ideal pitch grades for Running backs and full backs
T230 Points
UPSELL - RB/FB
My School grades have a larger impact on RB's
T335 Points
MOST INFLUENTIAL - RB/FB
Recruiting actions give a bonus to RB's
T440 Points
ALWAYS BE CROOTIN' - RB/FB
Increase weekly recruiting hours for RB's
T125 Points
IDEAL SITUATION - WR/TE
Boost to ideal pitch grades for WR/TE's
T230 Points
UPSELL - WR/TE
My School grades have a larger impact on WR/TE's
T335 Points
MOST INFLUENTIAL - WR/TE
Recruiting actions give a bonus to WR/TE's
T440 Points
ALWAYS BE CROOTIN' - WR/TE
Increase weekly recruiting hours for WR/TE's
T125 Points
IDEAL SITUATION - OL
Boost to ideal pitch grades for Offensive linemen
T230 Points
UPSELL - OL
My School grades have a larger impact on OL
T335 Points
MOST INFLUENTIAL - OL
Recruiting actions give a bonus to OL
T440 Points
ALWAYS BE CROOTIN' - OL
Increase weekly recruiting hours for OL
T125 Points
IDEAL SITUATION - DL
Boost to ideal pitch grades for Defensive linemen
T230 Points
UPSELL - DL
My School grades have a larger impact on DL's
T335 Points
MOST INFLUENTIAL - DL
Recruiting actions give a bonus to DL's
T440 Points
ALWAYS BE CROOTIN' - DL
Increase weekly recruiting hours for DL's
T125 Points
IDEAL SITUATION - LB
Boost to ideal pitch grades for Linebackers
T230 Points
UPSELL - LB
My School grades have a larger impact on LB's
T335 Points
MOST INFLUENTIAL - LB
Recruiting actions give a bonus to LB's
T440 Points
ALWAYS BE CROOTIN' - LB
Increase weekly recruiting hours for LB's
T125 Points
IDEAL SITUATION - DB
Boost to ideal pitch grades for Defensive backs
T230 Points
UPSELL - DB
My School grades have a larger impact on DB's
T335 Points
MOST INFLUENTIAL - DB
Recruiting actions give a bonus to DB's
T440 Points
ALWAYS BE CROOTIN' - DB
Increase weekly recruiting hours for DB's
T115 Points
IDEAL SITUATION - K/P
Boost to ideal pitch grades for Kickers and Punters
T215 Points
UPSELL - K/P
My School grades have a larger impact on K/P's
T320 Points
MOST INFLUENTIAL - K/P
Recruiting actions give a bonus to K/P's
T420 Points
ALWAYS BE CROOTIN' - K/P
Increase weekly recruiting hours for K/P's
Win 8 Top 25 Games
Spend 200 in Tactician
Minimum coach level required is 10
T130 Points
UNFRIENDLY CONFINES
Slightly increased effects from crowd noise at home
T230 Points
TOO LOUD???
Significant increase to effects of crowd noise at home
T330 Points
NO FREE YARDS
Defenders will commit slightly fewer penalties
T430 Points
CLEAN SHEET DEFENSE
Defenders will commit significantly fewer penalties
T130 Points
HATER BLOCKERS
Slight reduction in crowd noise impact on the road
T230 Points
TEFLON
Significant reduction of crowd noise impact on the road
T330 Points
POLISHED
Offensive players will commit slightly fewer penalties
T430 Points
CLEAN SHEET OFFENSE
Offensive players will commit significantly fewer penalties
T130 Points
GAS TANK
Defenders fatigue at a slower rate
T230 Points
NOT SO FAST
Reduced delay for defenders looking to the sideline at the snap
T330 Points
CARDIO KINGS
DL maintain their shed ability vs hurry up offenses
T430 Points
CAMOUFLAGED COVERAGE
Decrease offense's chance to see coverage shell in hurry up
T130 Points
BATTERY PACK
Offensive players fatigue slower in hurry up
T230 Points
CAUGHT NAPPING
Increased delay to defenders looking to the sideline at the snap
T330 Points
ON THEIR HEELS
Team Composure boost for 1st downs gained running hurry up
T430 Points
TIPPED YOUR HAND
Chance to see the defense's coverage shell in hurry up
T130 Points
KEEP 'EM COMING
DL fatigue slower on run plays
T230 Points
FRESH LEGS
DL & LB's fatigue slower on run plays
T330 Points
HANDS OFF
Increase ability to disengage on run plays
T430 Points
HE SHED
Decrease the time between block shed attempts
T130 Points
WEAR 'EM DOWN
DL takes a fatigue hit for every 4+ yard rush
T230 Points
DEMORALIZING
DL & LB's take a fatigue hit for every 4+ yard rush
T330 Points
KEEP BLOCKS LONGER
Reduces defender ability to disengage from run blocks
T430 Points
TO THE WHISTLE
Reduces defender ability to shed run blocks
T130 Points
PUNCHER'S CHANCE
Increased knockout chance on passes 10 yards or less
T230 Points
NO MID HERE
Increased knockout chance for passes up to 20 yards downfield
T330 Points
NOTHING DEEP
Increased knockout chance for passes anywhere on the field
T430 Points
MASTER OF DISGUISE
Chance for protection from post snap blitz detection
T130 Points
TAKE WHAT'S THERE
Increased catch ability for passes 10 yards or less
T230 Points
CHEW UP YARDS
Increased catch ability for passes up to 20 yards downfield
T330 Points
STRETCH THE FIELD
Increased catch ability for passes anywhere on the field
T430 Points
WE SEE YOU
Chance for Post Snap Blitz Detection
Have 5 Players Drafted
Spend 200 in Motivator
Minimum coach level required is 10
T125 Points
QUICK RECOVERY - QB
QB's recover wear and tear damage faster
T230 Points
ICY VEINS - QB
Quarterbacks start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - QB
Quarterbacks are less likely to transfer
T440 Points
EVERYBODY EATS - QB
Increase all XP gains for Quarterbacks
T125 Points
QUICK RECOVERY - RB
RB's recover wear and tear damage faster
T230 Points
ICY VEINS - RB
Running backs start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - RB
Running backs are less likely to transfer
T440 Points
EVERYBODY EATS - RB
Increase all XP gains for Running backs
T125 Points
QUICK RECOVERY - WR/TE
WR/TE's recover wear and tear damage faster
T230 Points
ICY VEINS - WR/TE
WR/TE's start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - WR/TE
Wide Receivers and Tight Ends are less likely to transfer
T440 Points
EVERYBODY EATS - WR/TE
Increase all XP gains for Wide Receivers and Tight Ends
T125 Points
QUICK RECOVERY - OL
OL recover wear and tear damage faster
T230 Points
ICY VEINS - OL
Offensive linemen start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - OL
Offensive linemen are less likely to transfer
T440 Points
EVERYBODY EATS - OL
Increase all XP gains for Offensive linemen
T125 Points
QUICK RECOVERY - DL
DL recover wear and tear damage faster
T230 Points
ICY VEINS - DL
Defensive linemen start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - DL
Defensive linemen are less likely to transfer
T440 Points
EVERYBODY EATS - DL
Increase all XP gains for Defensive linemen
T125 Points
QUICK RECOVERY - LB
LB's recover wear and tear damage faster
T230 Points
ICY VEINS - LB
Linebackers start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - LB
Linebackers are less likely to transfer
T440 Points
EVERYBODY EATS - LB
Increase all XP gains for Linebackers
T125 Points
QUICK RECOVERY - DB
DB's recover wear and tear damage faster
T230 Points
ICY VEINS - DB
Defensive backs start games with a composure boost
T335 Points
FAMILY ATMOSPHERE - DB
Defensive backs are less likely to transfer
T440 Points
EVERYBODY EATS - DB
Increase all XP gains for Defensive backs
T115 Points
QUICK RECOVERY - K/P
K/P's recover wear and tear damage faster
T215 Points
ICY VEINS - K/P
K/P's start games with a composure boost
T320 Points
FAMILY ATMOSPHERE - K/P
Kickers and Punters are less likely to transfer
T420 Points
EVERYBODY EATS - K/P
Increase all XP gains for Kickers and Punters
Two Players Drafted in the 1st Round
Spend 200 in Motivator
Spend 200 in Recruiter
T125 Points
FIELD STUDY - OL
Offensive linemen earn additional XP for in-game goals
T230 Points
OL WHISPERER
Freshmen and Sophomore Offensive linemen progress faster
T335 Points
HOME SWEET HOME - OL
Boost to pipeline bonus for Offensive linemen
T440 Points
PAY IT FORWARD - OL
Bonus XP for OL when OL are drafted
T125 Points
FIELD STUDY - DL
Defensive linemen earn additional XP for in-game goals
T230 Points
DL WHISPERER
Freshmen and Sophomore Defensive linemen progress faster
T335 Points
HOME SWEET HOME - DL
Boost to pipeline bonus for Defensive linemen
T440 Points
PAY IT FORWARD - DL
Bonus XP for DL's when DL's are drafted
T125 Points
FIELD STUDY - LB
Linebackers earn additional XP for in-game goals
T230 Points
LB WHISPERER
Freshmen and Sophomore Linebackers progress faster
T335 Points
HOME SWEET HOME - LB
Boost to pipeline bonus for Linebackers
T440 Points
PAY IT FORWARD - LB
Bonus XP for LB's when LB's are drafted
T125 Points
FIELD STUDY - QB
Quarterbacks earn additional XP for in-game goals
T230 Points
QB WHISPERER
Freshmen and Sophomore Quarterbacks progress faster
T335 Points
HOME SWEET HOME - QB
Boost to pipeline bonus for Quarterbacks
T440 Points
PAY IT FORWARD - QB
Bonus XP for QB's when QB's are drafted
T125 Points
FIELD STUDY - WR/TE
WR/TE's earn additional XP for in-game goals
T230 Points
WR/TE WHISPERER
Freshmen and Sophomore WR and TE progress faster
T335 Points
HOME SWEET HOME - WR/TE
Boost to pipeline bonus for WR/TE's
T440 Points
PAY IT FORWARD - WR/TE
Bonus XP for WR/TE's when WR/TE's are drafted
T125 Points
FIELD STUDY - RB
Running backs earn additional XP for in-game goals
T230 Points
RB WHISPERER
Freshmen and Sophomore Running backs progress faster
T335 Points
HOME SWEET HOME - RB
Boost to pipeline bonus for Running backs
T440 Points
PAY IT FORWARD - RB
Bonus XP for RB's when RB's are drafted
T125 Points
FIELD STUDY - DB
Defensive backs earn additional XP for in-game goals
T230 Points
DB WHISPERER
Freshmen and Sophomore Defensive backs progress faster
T335 Points
HOME SWEET HOME - DB
Boost to pipeline bonus for Defensive backs
T440 Points
PAY IT FORWARD - DB
Bonus XP for DB's when DB's are drafted
T115 Points
FIELD STUDY - K/P
Kickers and Punters earn additional XP for in-game goals
T215 Points
K/P WHISPERER
Freshmen and Sophomore Kickers and Punters progress faster
T320 Points
HOME SWEET HOME - K/P
Boost to pipeline bonus for Kickers & Punters
T420 Points
PAY IT FORWARD - K/P
Bonus XP for K/P's when K/P's are drafted
Win Four Bowl Games
Spend 200 in Tactician
Spend 200 in Recruiter
T125 Points
MAKING FRIENDS - OL
Boost to complimentary visits for Offensive linemen
T230 Points
HOSPITALITY - OL
Visits have a bigger impact on Offensive linemen prospects
T335 Points
LOWER THE BAR - OL
OL have a lower dealbreaker threshold
T440 Points
MIND READER - OL
Increased chance to learn devtrait of OL while scouting
T120 Points
MAKING FRIENDS - DL
Boost to complimentary visits for Defensive linemen
T230 Points
HOSPITALITY - DL
Visits have a bigger impact on Defensive linemen prospects
T335 Points
LOWER THE BAR - DL
DL's have a lower dealbreaker threshold
T440 Points
MIND READER - DL
Increased chance to learn devtrait of DL while scouting
T120 Points
MAKING FRIENDS - LB
Boost to complimentary visits for Linebackers
T225 Points
HOSPITALITY - LB
Visits have a bigger impact on Linebacker prospects
T330 Points
LOWER THE BAR - LB
LB's have a lower dealbreaker threshold
T435 Points
MIND READER - LB
Increased chance to learn devtrait of LB's while scouting
T125 Points
MAKING FRIENDS - QB
Boost to complimentary visits for Quarterbacks
T230 Points
HOSPITALITY - QB
Visits have a bigger impact on Quarterback prospects
T335 Points
LOWER THE BAR - QB
QB's have a lower dealbreaker threshold
T440 Points
MIND READER - QB
Increased chance to learn devtrait of QB's while scouting
T125 Points
MAKING FRIENDS - WR/TE
Boost to complimentary visits for WR/TE's
T230 Points
HOSPITALITY - WR/TE
Visits have a bigger impact on WR/TE prospects
T335 Points
LOWER THE BAR - WR/TE
WR/TE have a lower dealbreaker threshold
T440 Points
MIND READER - WR/TE
Increased chance to learn devtrait of WR/TE's while scouting
T125 Points
MAKING FRIENDS - RB
Boost to complimentary visits for Running backs
T230 Points
HOSPITALITY - RB
Visits have a bigger impact on Running back prospects
T335 Points
LOWER THE BAR - RB
RB's have a lower dealbreaker threshold
T440 Points
MIND READER - RB
Increased chance to learn devtrait of RB's while scouting
T120 Points
MAKING FRIENDS - DB
Boost to complimentary visits for Defensive backs
T230 Points
HOSPITALITY - DB
Visits have a bigger impact on Defensive back prospects
T335 Points
LOWER THE BAR - DB
DB's have a lower dealbreaker threshold
T440 Points
MIND READER - DB
Increased chance to learn devtrait of DB's while scouting
T115 Points
MAKING FRIENDS - K/P
Boost to complimentary visits for K/P
T215 Points
HOSPITALITY - K/P
Visits have a bigger impact on K/P prospects
T320 Points
LOWER THE BAR - K/P
K/P's have a lower dealbreaker threshold
T420 Points
MIND READER - K/P
Increased chance to learn devtrait of K/P's while scouting
Win 4 Rivalry Games
Spend 200 in Motivator
Spend 200 in Tactician
T120 Points
CAN'T STOP, WON'T STOP - OL
OL earn an XP bonus for every three game win streak
T230 Points
STAR MAKER - OL
Starting Offensive Linemen will gain XP faster
T335 Points
LIMITLESS - OL
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - OL
Chance to increase best skill cap with a Conference or National title
T125 Points
CAN'T STOP, WON'T STOP - DL
DL earn an XP bonus for every three game win streak
T230 Points
STAR MAKER - DL
Starting Defensive linemen will gain XP faster
T335 Points
LIMITLESS - DL
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - DL
Chance to increase best skill cap with a Conference or National title
T125 Points
CAN'T STOP, WON'T STOP - LB
LB's earn an XP bonus for every three game win streak
T230 Points
STAR MAKER - LB
Starting Linebackers will gain XP faster
T335 Points
LIMITLESS - LB
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT- LB
Chance to increase best skill cap with a Conference or National title
T120 Points
CAN'T STOP, WON'T STOP - QB
QB's earn an XP bonus for every three game win streak
T225 Points
STAR MAKER - QB
Starting Quarterback will gain XP faster
T335 Points
LIMITLESS - QB
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - QB
Chance to increase best skill cap with a Conference or National title
T120 Points
CAN'T STOP, WON'T STOP - WR/TE
WR/TE's earn an XP bonus for every three game win streak
T225 Points
STAR MAKER - WR/TE
Starting WR and TE's will gain XP faster
T335 Points
LIMITLESS- WR/TE
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - WR/TE
Chance to increase best skill cap with a Conference or National title
T120 Points
CAN'T STOP, WON'T STOP - RB
RB's earn an XP bonus for every three game win streak
T230 Points
STAR MAKER - RB
Starting Running backs will gain XP faster
T335 Points
LIMITLESS - RB
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - RB
Chance to increase best skill cap with a Conference or National title
T125 Points
CAN'T STOP, WON'T STOP - DB
DB's earn an XP bonus for every three game win streak
T230 Points
STAR MAKER - DB
Starting Defensive backs will gain XP faster
T335 Points
LIMITLESS - DB
Chance to increase a random skill cap when leveling up
T440 Points
PUT A RING ON IT - DB
Chance to increase best skill cap with a Conference or National title
T115 Points
CAN'T STOP, WON'T STOP - K/P
K/P's earn an XP bonus for every three game win streak
T215 Points
STAR MAKER - K/P
Starting Kicker and Punter will gain XP faster
T320 Points
LIMITLESS - K/P
Chance to increase a random skill cap when leveling up
T420 Points
PUT A RING ON IT - K/P
Chance to increase best skill cap with a Conference or National title
Win 5 Playoff Games
Spend 300 in Any Archetype
T140 Points
FOREVER HOME
Coordinators are less likely to leave in the coaching carousel
T240 Points
DEAL SWEETENER
Coordinators are more likely to accept your job offer
T340 Points
CREAM OF THE CROP
Increase the caliber of the coordinators available for you to hire
T140 Points
HOME FIELD ADVANTAGE
Increased HFA composure penalties for away team at home
T240 Points
ROAD WARRIORS
Protection from HFA composure penalties on road
T340 Points
NOT INTIMIDATED
Increased/protection from HFA composure effects in rivalry games
T140 Points
GIFT OF GAB
Gain 3 additional persuade attempts per season
T240 Points
ROSTER RETAINER
Persuades have a higher success rate
T340 Points
FULL REFUND
Successful Persuades refund the attempt
T140 Points
SMART GOALS
Earn 25% more XP from all completed goals
T240 Points
PORTAL PREVIEW
Able to see other school's At Risk players in My School
T340 Points
FRIENDS & FAMILY DISCOUNT
Archetypes are 20 Points cheaper for each coach that owns that Archetype
T140 Points
INVEST
Upgrade your school's best two pipelines by one tier
T240 Points
MAKING INROADS
Upgrades your school's five best pipelines by one tier
T340 Points
SHARE THE WEALTH
Upgrades your school's five worst pipelines by one tier
T140 Points
BEST ADVICE
3rd-7th round projected players are less likely to leave for the NFL
T240 Points
LET'S RUN IT BACK
2nd round projected players are less likely to leave for the NFL
T340 Points
DELAY SUNDAY
1st round projected players are less likely to leave for the NFL
T140 Points
GIVING BACK
Boost to your Primary Pipeline
T240 Points
HOUSEHOLD NAME
Boost to starting interest for recruits from your Primary Pipeline
T340 Points
HOMETOWN DISCOUNT
Recruits from your Primary Pipeline gain extra influence boosts
Win Two National Championships
Spend 500 in Any Archetype
T140 Points
BUNDLE DISCOUNT
Coach Abilities are 2 Points less for every coach on your staff with that ability
T140 Points
DREAM SCHOOL
Chance at Instant commit when offering scholarship as their top school
T140 Points
GAINZ GETTER
Increase the chance that a player upgrades their dev trait
T140 Points
GASOLINE
Players start Hot in top 5/rivalry/bowl/championship games
T140 Points
LAST DANCE
Bonus interest for every visit a player has taken before visiting you
T140 Points
LASTING IMPRESSION
Gain additional interest for every 10 hours spent
T140 Points
MORE THE MERRIER
Increase the number of players who can visit in a week to 8
T140 Points
SECOND CHANCE KEEPER
Spend a second persuade on a player if the first fails
T140 Points
SENIOR SUPERLATIVES
Increase all skill group caps by one for rising Seniors
T115 Points
BUDGET BOOSTER
Increased Dynasty Points from My School grades
T115 Points
CONTRACT INCENTIVES
Increased Dynasty Points from AD Expectation Goals
T115 Points
DEAL MAKER
Increased recruiting influence from NIL offers
T115 Points
STAYING POWER
Increase NIL Offer impact on Risk of Leaving
Create a Coach in Madden NFL 27 Franchise Mode
T115 Points
HOT START
Increased chance of players starting Hot from practice
T115 Points
PRACTICE MAKES PERFECT
Increased player progression from practice
T115 Points
PRO PIPELINE
Increase player's NFL draft stock
T115 Points
SIGNING BONUS
Increased annual Coach Points award from your program
Frequently asked questions
What are coach abilities in College Football 27?
Coach abilities are perks you unlock on your coach's archetype tree in College Football 27. Each archetype has a Main Unlock plus branches of tiered upgrades that boost areas like recruiting, player development and game management. You spend coaching points to unlock each tier.
How do coaching points work in College Football 27?
Every coach ability tier has a point cost. You earn coaching points as your coach levels up, then spend them to unlock Main Unlocks and tier upgrades on your chosen archetype. Higher tiers cost more, so you prioritize the perks that fit your strategy.
How many coach archetypes are in College Football 27?
College Football 27 has 13 coach archetype trees, each with its own focus and set of perks. Use the archetype filter above to browse any single tree.
What is the difference between coach abilities and player abilities?
Coach abilities apply to your coach and affect program-wide areas such as recruiting, development and scheme, while player abilities apply to individual players on the field. This page covers coach abilities; see the player ability pages for on-field perks.