CFB 26 All Coach Abilities Descriptions

NCAA Football CFB 26 Coach Abilities

NameDescriptionCostTier
Name
QB - Reach Your Potential
Description
Interest Boost for QB recruits when a current QB hits a skill cap
Cost
8
Tier
1
Name
QB - Hot Hand
Description
QB's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
QB - Put in Work
Description
QB's get an off-season training boost
Cost
8
Tier
3
Name
QB - Locked In
Description
QB's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
RB/FB - Reach Your Potential
Description
Interest Boost for RB/RB recruits when a current RB hits a skill cap
Cost
8
Tier
1
Name
RB/FB - Hot Hand
Description
RB/FB's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
RB/FB - Put in Work
Description
RB/FB's get an off-season training boost
Cost
8
Tier
3
Name
RB/FB - Locked In
Description
RB/FBs start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
WR/TE - Reach Your Potential
Description
Interest Boost for WR/TE recruits when a current WR/TE hits a skill cap
Cost
8
Tier
1
Name
WR/TE - Hot Hand
Description
WR/TE's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
WR/TE - Put in Work
Description
WR/TE's get an off-season training boost
Cost
8
Tier
3
Name
WR/TE - Locked In
Description
WR/TE's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
OL - Reach Your Potential
Description
Interest Boost for OL recruits when a current OL hits a skill cap
Cost
8
Tier
1
Name
OL - Hot Hand
Description
OL's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
OL - Put in Work
Description
OL's get an off-season training boost
Cost
8
Tier
3
Name
OL - Locked In
Description
OL's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
DL - Reach Your Potential
Description
Interest Boost for DL recruits when a current DL hits a skill cap
Cost
8
Tier
1
Name
DL - Hot Hand
Description
DL's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
DL - Put in Work
Description
DL's get an off-season training boost
Cost
8
Tier
3
Name
DL - Locked In
Description
DL's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
LB - Reach Your Potential
Description
Interest Boost for LB recruits when a current LB hits a skill cap
Cost
8
Tier
1
Name
LB - Hot Hand
Description
LB's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
LB - Put in Work
Description
LB's get an off-season training boost
Cost
8
Tier
3
Name
LB - Locked In
Description
LB's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
DB - Reach Your Potential
Description
Interest Boost for DB recruits when a current DB hits a skill cap
Cost
8
Tier
1
Name
DB - Hot Hand
Description
DB's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
DB - Put in Work
Description
DB's get an off-season training boost
Cost
8
Tier
3
Name
DB - Locked In
Description
DB's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
K/P - Reach Your Potential
Description
Interest Boost for K/P recruits when a current K/P hits a skill cap
Cost
8
Tier
1
Name
K/P - Hot Hand
Description
K/P's stay hot through timeouts, quarter change, & across games
Cost
8
Tier
2
Name
K/P - Put in Work
Description
K/P's get an off-season training boost
Cost
8
Tier
3
Name
K/P - Locked In
Description
K/P's start the 4th quarter "hot" in close games
Cost
8
Tier
4
Name
QB - Quick Recovery
Description
QB's recover wear and tear damage faster
Cost
12
Tier
1
Name
QB - Family Atmosphere
Description
QBs are less likely to transfer
Cost
12
Tier
2
Name
QB - Everybody Eats
Description
Increase all XP gains for QBs
Cost
12
Tier
3
Name
QB - Icy Veins
Description
QBs start games with a composure boost
Cost
12
Tier
4
Name
RB/FB - Quick Recovery
Description
RB/FB's recover wear and tear damage faster
Cost
12
Tier
1
Name
RB/FB - Family Atmosphere
Description
RB/FBs are less likely to transfer
Cost
12
Tier
2
Name
RB/FB - Everybody Eats
Description
Increase all XP gains for RB/FBs
Cost
12
Tier
3
Name
RB/FB - Icy Veins
Description
RB/FBs start games with a composure boost
Cost
12
Tier
4
Name
WR/TE - Quick Recovery
Description
WR/TE's recover wear and tear damage faster
Cost
12
Tier
1
Name
WR/TE - Family Atmosphere
Description
WR/TEs are less likely to transfer
Cost
12
Tier
2
Name
WR/TE - Everybody Eats
Description
Increase all XP gains for WR/TEs
Cost
12
Tier
3
Name
WR/TE - Icy Veins
Description
WR/TEs start games with a composure boost
Cost
12
Tier
4
Name
OL - Quick Recovery
Description
OL's recover wear and tear damage faster
Cost
12
Tier
1
Name
OL - Family Atmosphere
Description
OLs are less likely to transfer
Cost
12
Tier
2
Name
OL - Everybody Eats
Description
Increase all XP gains for OLs
Cost
12
Tier
3
Name
OL - Icy Veins
Description
OLs start games with a composure boost
Cost
12
Tier
4
Name
DL - Quick Recovery
Description
DL's recover wear and tear damage faster
Cost
12
Tier
1
Name
DL - Family Atmosphere
Description
DLs are less likely to transfer
Cost
12
Tier
2
Name
DL - Everybody Eats
Description
Increase all XP gains for DLs
Cost
12
Tier
3
Name
DL - Icy Veins
Description
DLs start games with a composure boost
Cost
12
Tier
4
Name
LB - Quick Recovery
Description
LB's recover wear and tear damage faster
Cost
12
Tier
1
Name
LB - Family Atmosphere
Description
LBs are less likely to transfer
Cost
12
Tier
2
Name
LB - Everybody Eats
Description
Increase all XP gains for LBs
Cost
12
Tier
3
Name
LB - Icy Veins
Description
LBs start games with a composure boost
Cost
12
Tier
4
Name
DB - Quick Recovery
Description
DB's recover wear and tear damage faster
Cost
12
Tier
1
Name
DB - Family Atmosphere
Description
DBs are less likely to transfer
Cost
12
Tier
2
Name
DB - Everybody Eats
Description
Increase all XP gains for DBs
Cost
12
Tier
3
Name
DB - Icy Veins
Description
DBs start games with a composure boost
Cost
12
Tier
4
Name
K/P - Quick Recovery
Description
K/P's recover wear and tear damage faster
Cost
12
Tier
1
Name
K/P - Family Atmosphere
Description
K/Ps are less likely to transfer
Cost
12
Tier
2
Name
K/P - Everybody Eats
Description
Increase all XP gains for K/Ps
Cost
12
Tier
3
Name
K/P - Icy Veins
Description
K/Ps start games with a composure boost
Cost
12
Tier
4
Name
QB - Advanced Look
Description
QBs take less time to fully scout
Cost
8
Tier
1
Name
QB - Magnetic Personality
Description
Increased starting interest from QBs
Cost
8
Tier
2
Name
QB - Portal King
Description
QB transfers are more interested
Cost
8
Tier
3
Name
QB - Persuasive Personality
Description
Increased chance to sway QBs
Cost
8
Tier
4
Name
RB/FB - Advanced Look
Description
RB/FBs take less time to fully scout
Cost
8
Tier
1
Name
RB/FB - Magnetic Personality
Description
Increased starting interest from RB/FBs
Cost
8
Tier
2
Name
RB/FB - Portal King
Description
RB/FB transfers are more interested
Cost
8
Tier
3
Name
RB/FB - Persuasive Personality
Description
Increased chance to sway RB/FBs
Cost
8
Tier
4
Name
WR/TE - Advanced Look
Description
WR/TEs take less time to fully scout
Cost
8
Tier
1
Name
WR/TE - Magnetic Personality
Description
Increased starting interest from WR/TEs
Cost
8
Tier
2
Name
WR/TE - Portal King
Description
WR/TE transfers are more interested
Cost
8
Tier
3
Name
WR/TE - Persuasive Personality
Description
Increased chance to sway WR/TEs
Cost
8
Tier
4
Name
OL - Advanced Look
Description
OLs take less time to fully scout
Cost
8
Tier
1
Name
OL - Magnetic Personality
Description
Increased starting interest from OLs
Cost
8
Tier
2
Name
OL - Portal King
Description
OL transfers are more interested
Cost
8
Tier
3
Name
OL - Persuasive Personality
Description
Increased chance to sway OLs
Cost
8
Tier
4
Name
DL - Advanced Look
Description
DLs take less time to fully scout
Cost
8
Tier
1
Name
DL - Magnetic Personality
Description
Increased starting interest from DLs
Cost
8
Tier
2
Name
DL - Portal King
Description
DL transfers are more interested
Cost
8
Tier
3
Name
DL - Persuasive Personality
Description
Increased chance to sway DLs
Cost
8
Tier
4
Name
LB - Advanced Look
Description
LBs take less time to fully scout
Cost
8
Tier
1
Name
LB - Magnetic Personality
Description
Increased starting interest from LBs
Cost
8
Tier
2
Name
LB - Portal King
Description
LB transfers are more interested
Cost
8
Tier
3
Name
LB - Persuasive Personality
Description
Increased chance to sway LBs
Cost
8
Tier
4
Name
DB - Advanced Look
Description
DBs take less time to fully scout
Cost
8
Tier
1
Name
DB - Magnetic Personality
Description
Increased starting interest from DBs
Cost
8
Tier
2
Name
DB - Portal King
Description
DB transfers are more interested
Cost
8
Tier
3
Name
DB - Persuasive Personality
Description
Increased chance to sway DBs
Cost
8
Tier
4
Name
K/P - Advanced Look
Description
K/Ps take less time to fully scout
Cost
8
Tier
1
Name
K/P - Magnetic Personality
Description
Increased starting interest from K/Ps
Cost
8
Tier
2
Name
K/P - Portal King
Description
K/P transfers are more interested
Cost
8
Tier
3
Name
K/P - Persuasive Personality
Description
Increased chance to sway K/Ps
Cost
8
Tier
4
Name
QB - Ideal Situation
Description
Boost to ideal pitch grades for QBs
Cost
12
Tier
1
Name
QB - Upsell
Description
My School grades have a larger impact on QB's
Cost
12
Tier
2
Name
QB - Most Influential
Description
Recruiting actions have bigger impacts on QB's
Cost
12
Tier
3
Name
QB - Always Be Crootin'
Description
Increase weekly recruiting hours for QB's
Cost
12
Tier
4
Name
RB/FB - Ideal Situation
Description
Boost to ideal pitch grades for RB/FBs
Cost
12
Tier
1
Name
RB/FB - Upsell
Description
My School grades have a larger impact on RB/FB's
Cost
12
Tier
2
Name
RB/FB - Most Influential
Description
Recruiting actions have bigger impacts on RB/FB's
Cost
12
Tier
3
Name
RB/FB - Always Be Crootin'
Description
Increase weekly recruiting hours for RB/FB's
Cost
12
Tier
4
Name
WR/TE - Ideal Situation
Description
Boost to ideal pitch grades for WR/TEs
Cost
12
Tier
1
Name
WR/TE - Upsell
Description
My School grades have a larger impact on WR/TE's
Cost
12
Tier
2
Name
WR/TE - Most Influential
Description
Recruiting actions have bigger impacts on WR/TE's
Cost
12
Tier
3
Name
WR/TE - Always Be Crootin'
Description
Increase weekly recruiting hours for WR/TE's
Cost
12
Tier
4
Name
OL - Ideal Situation
Description
Boost to ideal pitch grades for OLs
Cost
12
Tier
1
Name
OL - Upsell
Description
My School grades have a larger impact on OL's
Cost
12
Tier
2
Name
OL - Most Influential
Description
Recruiting actions have bigger impacts on OL's
Cost
12
Tier
3
Name
OL - Always Be Crootin'
Description
Increase weekly recruiting hours for OL's
Cost
12
Tier
4
Name
DL - Ideal Situation
Description
Boost to ideal pitch grades for DLs
Cost
12
Tier
1
Name
DL - Upsell
Description
My School grades have a larger impact on DL's
Cost
12
Tier
2
Name
DL - Most Influential
Description
Recruiting actions have bigger impacts on DL's
Cost
12
Tier
3
Name
DL - Always Be Crootin'
Description
Increase weekly recruiting hours for DL's
Cost
12
Tier
4
Name
LB - Ideal Situation
Description
Boost to ideal pitch grades for LBs
Cost
12
Tier
1
Name
LB - Upsell
Description
My School grades have a larger impact on LB's
Cost
12
Tier
2
Name
LB - Most Influential
Description
Recruiting actions have bigger impacts on LB's
Cost
12
Tier
3
Name
LB - Always Be Crootin'
Description
Increase weekly recruiting hours for LB's
Cost
12
Tier
4
Name
DB - Ideal Situation
Description
Boost to ideal pitch grades for DBs
Cost
12
Tier
1
Name
DB - Upsell
Description
My School grades have a larger impact on DB's
Cost
12
Tier
2
Name
DB - Most Influential
Description
Recruiting actions have bigger impacts on DB's
Cost
12
Tier
3
Name
DB - Always Be Crootin'
Description
Increase weekly recruiting hours for DB's
Cost
12
Tier
4
Name
K/P - Ideal Situation
Description
Boost to ideal pitch grades for K/Ps
Cost
12
Tier
1
Name
K/P - Upsell
Description
My School grades have a larger impact on K/P's
Cost
12
Tier
2
Name
K/P - Most Influential
Description
Recruiting actions have bigger impacts on K/P's
Cost
12
Tier
3
Name
K/P - Always Be Crootin'
Description
Increase weekly recruiting hours for K/P's
Cost
12
Tier
4
Name
QB - Mobile QB Ratings Boost
Description
Boosts to Thrown on the Run and Change of Direction
Cost
8
Tier
1
Name
QB - Passing QB Ratings Boost
Description
Boosts Throw Under Pressure and Break Sack
Cost
8
Tier
2
Name
QB - Mobile QB Ratings Boost 2
Description
Boosts to Spin, Juke, and BC Vision
Cost
8
Tier
3
Name
QB - Passing QB Ratings Boost 2
Description
Boosts to Short and Medium Accuracy
Cost
8
Tier
4
Name
RB/FB - RB/FB Ratings Boost
Description
Boosts to Pass Block and Run Block
Cost
8
Tier
1
Name
RB/FB - RB/FB Ratings Boost 2
Description
Boosts to Trucking and Break Tackle
Cost
8
Tier
2
Name
RB/FB - RB/FB Ratings Boost 3
Description
Boosts to Spin, Juke, and BC Vision
Cost
8
Tier
3
Name
RB/FB - RB/FB Ratings Boost 4
Description
Boosts to Catch and Short Route
Cost
8
Tier
4
Name
WR/TE - WR/TE Ratings Boost
Description
Boosts to Run Block Power and Run Block Finesse
Cost
8
Tier
1
Name
WR/TE - WR/TE Ratings Boost 2
Description
Boosts to Juke and Spin
Cost
8
Tier
2
Name
WR/TE - WR/TE Ratings Boost 3
Description
Boosts to Short Route and Medium Route
Cost
8
Tier
3
Name
WR/TE - WR/TE Ratings Boost 4
Description
Boosts to Catch and Catch in Traffic
Cost
8
Tier
4
Name
OL - Pass Blocking OL Ratings Boost
Description
Boosts to Pass Block and Impact Block
Cost
8
Tier
1
Name
OL - Run Blocking OL Ratings Boost
Description
Boosts to Run Block and Lead Block
Cost
8
Tier
2
Name
OL - Finesse OL Ratings Boost
Description
Boosts to Run Block Finesse and Pass Block Finesse
Cost
8
Tier
3
Name
OL - Power OL Ratings Boost
Description
Boosts to Pass Block Power and Run Block Power
Cost
8
Tier
4
Name
DL - DL Ratings Boost
Description
Boosts to Change of Direction and Pursuit
Cost
8
Tier
1
Name
DL - DL Ratings Boost 2
Description
Boosts to Finesse Move and Block Shedding
Cost
8
Tier
2
Name
DL - DL Ratings Boost 3
Description
Boosts to Power Move and Hit Power
Cost
8
Tier
3
Name
DL - DL Ratings Boost 4
Description
Boosts to Tackle and Play Recognition
Cost
8
Tier
4
Name
LB - LB Ratings Boost
Description
Boosts to Finesse Move and Block Shedding
Cost
8
Tier
1
Name
LB - LB Ratings Boost 2
Description
Boosts to Pursuit and Play Recognition
Cost
8
Tier
2
Name
LB - LB Ratings Boost 3
Description
Boosts to Man Coverage and Zone Coverage
Cost
8
Tier
3
Name
LB - LB Ratings Boost 4
Description
Boosts to Tackle and Hit Power
Cost
8
Tier
4
Name
DB - DB Ratings Boost
Description
Boosts to Spin, Juke, and BC Vision
Cost
8
Tier
1
Name
DB - DB Ratings Boost 2
Description
Boosts to Catch and Jumping
Cost
8
Tier
2
Name
DB - DB Ratings Boost 3
Description
Boosts to Man Coverage and Pursuit
Cost
8
Tier
3
Name
DB - DB Ratings Boost 4
Description
Boosts to Zone Coverage and Play Recognition
Cost
8
Tier
4
Name
K/P - K/P Ratings Boost
Description
Boost to Kick Accuracy
Cost
8
Tier
1
Name
K/P - K/P Ratings Boost 2
Description
Extra boost to Kick Accuracy
Cost
8
Tier
2
Name
K/P - K/P Ratings Boost 3
Description
Boost to Kick Power
Cost
8
Tier
3
Name
K/P - K/P Ratings Boost 4
Description
Extra boost to Kick Power
Cost
8
Tier
4
Name
Fast Tempo Offense - Battery Pack
Description
Offensive players fatigue slower in a hurry up
Cost
12
Tier
1
Name
Fast Tempo Offense - Caught Napping
Description
Increased delay to defenders looking to the sideline at the snap
Cost
12
Tier
2
Name
Fast Tempo Offense - On Their Heels
Description
Team Composure boost for 1st downs gained running hurry up
Cost
12
Tier
3
Name
Fast Tempo Offense - Tipped Your Hand
Description
Chance to see the defense's coverage shell in hurry up
Cost
12
Tier
4
Name
Pass Game Offense - Take What's There
Description
Increased catch ability for passes 10 yards or less
Cost
12
Tier
1
Name
Pass Game Offense - Chew Up Yards
Description
Increased catch ability for passes up to 20 yards downfield
Cost
12
Tier
2
Name
Pass Game Offense - Stretch the Field
Description
Increased catch ability for passes anywhere on the field
Cost
12
Tier
3
Name
Pass Game Offense - We See You
Description
Chance for Post Snap Blitz Detection
Cost
12
Tier
4
Name
Ground & Pound Offense - Wear 'Em Down
Description
DL takes a fatigue hit for every 4+ yard rush
Cost
12
Tier
1
Name
Ground & Pound Offense - Demoralizing
Description
DL & LB's take a fatigue hit for every 4+yard rush
Cost
12
Tier
2
Name
Ground & Pound Offense - Keep Blocks Longer
Description
Reduces defender ability to disengage from run blocks
Cost
12
Tier
3
Name
Ground & Pound Offense - To the Whistle
Description
Reduces defender ability to shed run blocks
Cost
12
Tier
4
Name
Discipline/Communication - Offense - Hater Blockers
Description
Slight reduction in crowd noise impact on the road
Cost
12
Tier
1
Name
Discipline/Communication - Offense - Teflon
Description
Significant reduction of crowd noise impact on the road
Cost
12
Tier
2
Name
Discipline/Communication - Offense - Polished
Description
Offensive players will commit slightler fewer penalties
Cost
12
Tier
3
Name
Discipline/Communication - Offense - Clean Sheet Offense
Description
Offensive players will commit significantly fewer penalties
Cost
12
Tier
4
Name
Fast Tempo Defense - Gas Tank
Description
Defenders fatigue at a slower rate
Cost
12
Tier
1
Name
Fast Tempo Defense - Not So Fast
Description
Reduced delay for defenders looking to the sideline at the snap
Cost
12
Tier
2
Name
Fast Tempo Defense - Cardio Kings
Description
DL maintain their shed ability vs hurry up offenses
Cost
12
Tier
3
Name
Fast Tempo Defense - Camouflaged Coverage
Description
Decrease offense's chance to see coverage shell in hurry up
Cost
12
Tier
4
Name
Pass Game Defense - Puncher's Chance
Description
Increased knockout chance on passes 10 yards or less
Cost
12
Tier
1
Name
Pass Game Defense - No Mid Here
Description
Increases knockout chance for passes up to 20 yards downfield
Cost
12
Tier
2
Name
Pass Game Defense - Nothing Deep
Description
Increased knockout chance for passes anywhere on the field
Cost
12
Tier
3
Name
Pass Game Defense - Master of Diguise
Description
Chance for protection from post snap blitz detection
Cost
12
Tier
4
Name
Ground & Pound Defense - Keep 'Em Coming
Description
DL fatigue slower on run plays
Cost
12
Tier
1
Name
Ground & Pound Defense - Fresh Legs
Description
DL and LB's fatigue slower on run plays
Cost
12
Tier
2
Name
Ground & Pound Defense - Hands Off
Description
Increase ability to disengage on run plays
Cost
12
Tier
3
Name
Ground & Pound Defense - He Shed
Description
Decrease the time between block shed attempts
Cost
12
Tier
4
Name
Discipline/Communication - Defense - Unfriendly Confines
Description
Slightly increased effects from crowd noise at home
Cost
12
Tier
1
Name
Discipline/Communication - Defense - Too Loud???
Description
Significant increase to effects of crowd noise at home
Cost
12
Tier
2
Name
Discipline/Communication - Defense - No Free Yards
Description
Defenders will commit slightly fewer penalties
Cost
12
Tier
3
Name
Discipline/Communication - Defense - Clean Sheet Defense
Description
Defenders will commit significantly fewer penalties
Cost
12
Tier
4
Name
QB - Can't Stop, Won't Stop
Description
QB's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
QB - Field Study
Description
QB's earn additional XP for in-game goals
Cost
12
Tier
2
Name
QB - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
QB - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
RB/HB - Can't Stop, Won't Stop
Description
RB/HB's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
RB/HB - Field Study
Description
RB/HB's earn additional XP for in-game goals
Cost
12
Tier
2
Name
RB/HB - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
RB/HB - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
WR/TE - Can't Stop, Won't Stop
Description
WR/TE's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
WR/TE - Field Study
Description
WR/TE's earn additional XP for in-game goals
Cost
12
Tier
2
Name
WR/TE - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
WR/TE - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
OL - Can't Stop, Won't Stop
Description
OL's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
OL - Field Study
Description
OL's earn additional XP for in-game goals
Cost
12
Tier
2
Name
OL - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
OL - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
DL - Can't Stop, Won't Stop
Description
DL's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
DL - Field Study
Description
DL's earn additional XP for in-game goals
Cost
12
Tier
2
Name
DL - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
DL - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
LB - Can't Stop, Won't Stop
Description
LB's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
LB - Field Study
Description
LB's earn additional XP for in-game goals
Cost
12
Tier
2
Name
LB - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
LB - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
DB - Can't Stop, Won't Stop
Description
DB's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
DB - Field Study
Description
DB's earn additional XP for in-game goals
Cost
12
Tier
2
Name
DB - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
DB - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
K/P - Can't Stop, Won't Stop
Description
K/P's earn an XP bonus for every three game win streak
Cost
12
Tier
1
Name
K/P - Field Study
Description
K/P's earn additional XP for in-game goals
Cost
12
Tier
2
Name
K/P - Limitless
Description
Chance to increase a random skill cap when leveling up
Cost
12
Tier
3
Name
K/P - Put A Ring On It
Description
Chance to increase best skill cap with a Conference or National Title
Cost
12
Tier
4
Name
QB - Making Friends
Description
Boost to complimentary visits for QBs
Cost
12
Tier
1
Name
QB - Hospitality
Description
Visits have a bigger impact on QB prospects
Cost
12
Tier
2
Name
QB - Lower The Bar
Description
QB's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
QB - Mind Reader
Description
Increased chance to learn devtrait of QB's while scouting
Cost
12
Tier
4
Name
RB/FB - Making Friends
Description
Boost to complimentary visits for RB/FBs
Cost
12
Tier
1
Name
RB/FB - Hospitality
Description
Visits have a bigger impact on RB/FB prospects
Cost
12
Tier
2
Name
RB/FB - Lower The Bar
Description
RB/FB's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
RB/FB - Mind Reader
Description
Increased chance to learn devtrait of RB/FB's while scouting
Cost
12
Tier
4
Name
WR/TE - Making Friends
Description
Boost to complimentary visits for WR/TEs
Cost
12
Tier
1
Name
WR/TE - Hospitality
Description
Visits have a bigger impact on WR/TE prospects
Cost
12
Tier
2
Name
WR/TE - Lower The Bar
Description
WR/TE's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
WR/TE - Mind Reader
Description
Increased chance to learn devtrait of WR/TE's while scouting
Cost
12
Tier
4
Name
OL - Making Friends
Description
Boost to complimentary visits for OLs
Cost
12
Tier
1
Name
OL - Hospitality
Description
Visits have a bigger impact on OL prospects
Cost
12
Tier
2
Name
OL - Lower The Bar
Description
OL's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
OL - Mind Reader
Description
Increased chance to learn devtrait of OL's while scouting
Cost
12
Tier
4
Name
DL - Making Friends
Description
Boost to complimentary visits for DLs
Cost
12
Tier
1
Name
DL - Hospitality
Description
Visits have a bigger impact on DL prospects
Cost
12
Tier
2
Name
DL - Lower The Bar
Description
DL's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
DL - Mind Reader
Description
Increased chance to learn devtrait of DL's while scouting
Cost
12
Tier
4
Name
LB - Making Friends
Description
Boost to complimentary visits for LBs
Cost
12
Tier
1
Name
LB - Hospitality
Description
Visits have a bigger impact on LB prospects
Cost
12
Tier
2
Name
LB - Lower The Bar
Description
LB's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
LB - Mind Reader
Description
Increased chance to learn devtrait of LB's while scouting
Cost
12
Tier
4
Name
DB - Making Friends
Description
Boost to complimentary visits for DBs
Cost
12
Tier
1
Name
DB - Hospitality
Description
Visits have a bigger impact on DB prospects
Cost
12
Tier
2
Name
DB - Lower The Bar
Description
DB's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
DB - Mind Reader
Description
Increased chance to learn devtrait of DB's while scouting
Cost
12
Tier
4
Name
K/P - Making Friends
Description
Boost to complimentary visits for K/Ps
Cost
12
Tier
1
Name
K/P - Hospitality
Description
Visits have a bigger impact on K/P prospects
Cost
12
Tier
2
Name
K/P - Lower The Bar
Description
K/P's have a lower dealbreaker threshold
Cost
12
Tier
3
Name
K/P - Mind Reader
Description
Increased chance to learn devtrait of K/P's while scouting
Cost
12
Tier
4
Name
QB - Pay It Forward
Description
Bonus XP for QB's when QB's are drafted
Cost
12
Tier
1
Name
QB - QB Whisperer
Description
Freshman and Sophomore QBs progress faster
Cost
12
Tier
2
Name
QB - Star Maker
Description
Starting QBs will gain XP faster
Cost
12
Tier
3
Name
QB - Home Sweet Home
Description
Boost to pipeline bonus for QBs
Cost
12
Tier
4
Name
RB/FB - Pay It Forward
Description
Bonus XP for RB/FB's when RB/FB's are drafted
Cost
12
Tier
1
Name
RB/FB - RB/FB Whisperer
Description
Freshman and Sophomore RB/FBs progress faster
Cost
12
Tier
2
Name
RB/FB - Star Maker
Description
Starting RB/FBs will gain XP faster
Cost
12
Tier
3
Name
RB/FB - Home Sweet Home
Description
Boost to pipeline bonus for RB/FBs
Cost
12
Tier
4
Name
WR/TE - Pay It Forward
Description
Bonus XP for WR/TE's when WR/TE's are drafted
Cost
12
Tier
1
Name
WR/TE - WR/TE Whisperer
Description
Freshman and Sophomore WR/TEs progress faster
Cost
12
Tier
2
Name
WR/TE - Star Maker
Description
Starting WR/TEs will gain XP faster
Cost
12
Tier
3
Name
WR/TE - Home Sweet Home
Description
Boost to pipeline bonus for WR/TEs
Cost
12
Tier
4
Name
OL - Pay It Forward
Description
Bonus XP for OL's when OL's are drafted
Cost
12
Tier
1
Name
OL - OL Whisperer
Description
Freshman and Sophomore OLs progress faster
Cost
12
Tier
2
Name
OL - Star Maker
Description
Starting OLs will gain XP faster
Cost
12
Tier
3
Name
OL - Home Sweet Home
Description
Boost to pipeline bonus for OLs
Cost
12
Tier
4
Name
DL - Pay It Forward
Description
Bonus XP for DL's when DL's are drafted
Cost
12
Tier
1
Name
DL - DL Whisperer
Description
Freshman and Sophomore DLs progress faster
Cost
12
Tier
2
Name
DL - Star Maker
Description
Starting DLs will gain XP faster
Cost
12
Tier
3
Name
DL - Home Sweet Home
Description
Boost to pipeline bonus for DLs
Cost
12
Tier
4
Name
LB - Pay It Forward
Description
Bonus XP for LB's when LB's are drafted
Cost
12
Tier
1
Name
LB - LB Whisperer
Description
Freshman and Sophomore LBs progress faster
Cost
12
Tier
2
Name
LB - Star Maker
Description
Starting LBs will gain XP faster
Cost
12
Tier
3
Name
LB - Home Sweet Home
Description
Boost to pipeline bonus for LBs
Cost
12
Tier
4
Name
DB - Pay It Forward
Description
Bonus XP for DB's when DB's are drafted
Cost
12
Tier
1
Name
DB - DB Whisperer
Description
Freshman and Sophomore DBs progress faster
Cost
12
Tier
2
Name
DB - Star Maker
Description
Starting DBs will gain XP faster
Cost
12
Tier
3
Name
DB - Home Sweet Home
Description
Boost to pipeline bonus for DBs
Cost
12
Tier
4
Name
K/P - Pay It Forward
Description
Bonus XP for K/P's when K/P's are drafted
Cost
12
Tier
1
Name
K/P - K/P Whisperer
Description
Freshman and Sophomore K/Ps progress faster
Cost
12
Tier
2
Name
K/P - Star Maker
Description
Starting K/Ps will gain XP faster
Cost
12
Tier
3
Name
K/P - Home Sweet Home
Description
Boost to pipeline bonus for K/Ps
Cost
12
Tier
4
Name
Coaching Familiy - Forever Home
Description
Coordinators are less likely to leave in the coaching carousel
Cost
16
Tier
1
Name
Coaching Familiy - Deal Sweetener
Description
Coordinators are more likely to accept your job offer
Cost
16
Tier
2
Name
Coaching Familiy - Cream of the Crop
Description
Increase the caliber of the coordinators available for you to hire
Cost
16
Tier
3
Name
Set The Tone - Home Field Advantage
Description
Increased HFA composure penalties for away team at home
Cost
16
Tier
1
Name
Set The Tone - Road Warriors
Description
Protection from HFA composure penalties on road
Cost
16
Tier
2
Name
Set The Tone - Not Intimidated
Description
Increased/protection from HFA composure effects in rivalry games
Cost
16
Tier
3
Name
Roster Retention - Best Advice
Description
3rd-7th round projected players are less likely to leave for the NFL
Cost
16
Tier
1
Name
Roster Retention - Let's Run It Back
Description
2nd round projected players are less likely to leave for the NFL
Cost
16
Tier
2
Name
Roster Retention - Delay Sunday
Description
1st round projected players are less likely to leave for the NFL
Cost
16
Tier
3
Name
High Integrity - Gift of Gab
Description
Gain 3 additional persuade attempts per season
Cost
16
Tier
1
Name
High Integrity - Roster Retainer
Description
Persuades have a higher success rate
Cost
16
Tier
2
Name
High Integrity - Full Refund
Description
Successful Persuades refund the attempt
Cost
16
Tier
3
Name
Inside Track - Smart Goals
Description
Earn 25% more XP from all completed goals
Cost
16
Tier
1
Name
Inside Track - Portal Preview
Description
Able to see other school's At Risk players in My School
Cost
16
Tier
2
Name
Inside Track - Friends & Family Discount
Description
Archetypes are 20CP cheaper for each coach that owns that Archetype
Cost
16
Tier
3
Name
Relationship Builder - Invest
Description
Upgrades your school's best two pipelines by one tier
Cost
16
Tier
1
Name
Relationship Builder - Making Inroads
Description
Upgrades your school's best five pipelines by one tier
Cost
16
Tier
2
Name
Relationship Builder - Share The Wealth
Description
Upgrades your school's worst five pipelines by one tier
Cost
16
Tier
3
Name
Strong Roots - Giving Back
Description
Boost to your Primary Pipeline
Cost
16
Tier
1
Name
Strong Roots - Household Name
Description
Boost to starting interest for recruits from your Primary Pipeline
Cost
16
Tier
2
Name
Strong Roots - Hometown Discount
Description
Recruits from your Primary Pipeline gain extra influence boosts
Cost
16
Tier
3
Name
CEO - Gainz Getter
Description
Increase the chance that a player upgrades their dev trait
Cost
16
Tier
1
Name
CEO - Second Chance Keeper
Description
Spend a second persuade on a player if the first fails
Cost
16
Tier
1
Name
CEO - Lasting Impression
Description
Gain additional interest for every 10 hours spent
Cost
16
Tier
1
Name
CEO - More the Merrier
Description
Increase the number of players who can visit in a week to 8
Cost
16
Tier
1
Name
CEO - Gasoline
Description
Players start Hot in top 5/rivalry/bowl/championship games
Cost
16
Tier
1
Name
CEO - Last Dance
Description
Bonus interest for every visit a player has taken before visiting you
Cost
16
Tier
1
Name
CEO - Dream School
Description
Chance at Instant commit when offering scholarship as their top school
Cost
16
Tier
1
Name
CEO - Bundle Discount
Description
Coach Abilities are 2CP less for every coach on your staff with that ability
Cost
16
Tier
1
Name
CEO - Senior Superlatives
Description
Increase all skill group caps by one for rising Seniors
Cost
16
Tier
1