CFB 26 All Coach Abilities Descriptions
NCAA Football CFB 26 Coach Abilities
Name | Description | Cost | Tier |
---|---|---|---|
Name QB - Reach Your Potential | Description Interest Boost for QB recruits when a current QB hits a skill cap | Cost 8 | Tier 1 |
Name QB - Hot Hand | Description QB's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name QB - Put in Work | Description QB's get an off-season training boost | Cost 8 | Tier 3 |
Name QB - Locked In | Description QB's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name RB/FB - Reach Your Potential | Description Interest Boost for RB/RB recruits when a current RB hits a skill cap | Cost 8 | Tier 1 |
Name RB/FB - Hot Hand | Description RB/FB's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name RB/FB - Put in Work | Description RB/FB's get an off-season training boost | Cost 8 | Tier 3 |
Name RB/FB - Locked In | Description RB/FBs start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name WR/TE - Reach Your Potential | Description Interest Boost for WR/TE recruits when a current WR/TE hits a skill cap | Cost 8 | Tier 1 |
Name WR/TE - Hot Hand | Description WR/TE's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name WR/TE - Put in Work | Description WR/TE's get an off-season training boost | Cost 8 | Tier 3 |
Name WR/TE - Locked In | Description WR/TE's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name OL - Reach Your Potential | Description Interest Boost for OL recruits when a current OL hits a skill cap | Cost 8 | Tier 1 |
Name OL - Hot Hand | Description OL's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name OL - Put in Work | Description OL's get an off-season training boost | Cost 8 | Tier 3 |
Name OL - Locked In | Description OL's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name DL - Reach Your Potential | Description Interest Boost for DL recruits when a current DL hits a skill cap | Cost 8 | Tier 1 |
Name DL - Hot Hand | Description DL's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name DL - Put in Work | Description DL's get an off-season training boost | Cost 8 | Tier 3 |
Name DL - Locked In | Description DL's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name LB - Reach Your Potential | Description Interest Boost for LB recruits when a current LB hits a skill cap | Cost 8 | Tier 1 |
Name LB - Hot Hand | Description LB's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name LB - Put in Work | Description LB's get an off-season training boost | Cost 8 | Tier 3 |
Name LB - Locked In | Description LB's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name DB - Reach Your Potential | Description Interest Boost for DB recruits when a current DB hits a skill cap | Cost 8 | Tier 1 |
Name DB - Hot Hand | Description DB's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name DB - Put in Work | Description DB's get an off-season training boost | Cost 8 | Tier 3 |
Name DB - Locked In | Description DB's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name K/P - Reach Your Potential | Description Interest Boost for K/P recruits when a current K/P hits a skill cap | Cost 8 | Tier 1 |
Name K/P - Hot Hand | Description K/P's stay hot through timeouts, quarter change, & across games | Cost 8 | Tier 2 |
Name K/P - Put in Work | Description K/P's get an off-season training boost | Cost 8 | Tier 3 |
Name K/P - Locked In | Description K/P's start the 4th quarter "hot" in close games | Cost 8 | Tier 4 |
Name QB - Quick Recovery | Description QB's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name QB - Family Atmosphere | Description QBs are less likely to transfer | Cost 12 | Tier 2 |
Name QB - Everybody Eats | Description Increase all XP gains for QBs | Cost 12 | Tier 3 |
Name QB - Icy Veins | Description QBs start games with a composure boost | Cost 12 | Tier 4 |
Name RB/FB - Quick Recovery | Description RB/FB's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name RB/FB - Family Atmosphere | Description RB/FBs are less likely to transfer | Cost 12 | Tier 2 |
Name RB/FB - Everybody Eats | Description Increase all XP gains for RB/FBs | Cost 12 | Tier 3 |
Name RB/FB - Icy Veins | Description RB/FBs start games with a composure boost | Cost 12 | Tier 4 |
Name WR/TE - Quick Recovery | Description WR/TE's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name WR/TE - Family Atmosphere | Description WR/TEs are less likely to transfer | Cost 12 | Tier 2 |
Name WR/TE - Everybody Eats | Description Increase all XP gains for WR/TEs | Cost 12 | Tier 3 |
Name WR/TE - Icy Veins | Description WR/TEs start games with a composure boost | Cost 12 | Tier 4 |
Name OL - Quick Recovery | Description OL's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name OL - Family Atmosphere | Description OLs are less likely to transfer | Cost 12 | Tier 2 |
Name OL - Everybody Eats | Description Increase all XP gains for OLs | Cost 12 | Tier 3 |
Name OL - Icy Veins | Description OLs start games with a composure boost | Cost 12 | Tier 4 |
Name DL - Quick Recovery | Description DL's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name DL - Family Atmosphere | Description DLs are less likely to transfer | Cost 12 | Tier 2 |
Name DL - Everybody Eats | Description Increase all XP gains for DLs | Cost 12 | Tier 3 |
Name DL - Icy Veins | Description DLs start games with a composure boost | Cost 12 | Tier 4 |
Name LB - Quick Recovery | Description LB's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name LB - Family Atmosphere | Description LBs are less likely to transfer | Cost 12 | Tier 2 |
Name LB - Everybody Eats | Description Increase all XP gains for LBs | Cost 12 | Tier 3 |
Name LB - Icy Veins | Description LBs start games with a composure boost | Cost 12 | Tier 4 |
Name DB - Quick Recovery | Description DB's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name DB - Family Atmosphere | Description DBs are less likely to transfer | Cost 12 | Tier 2 |
Name DB - Everybody Eats | Description Increase all XP gains for DBs | Cost 12 | Tier 3 |
Name DB - Icy Veins | Description DBs start games with a composure boost | Cost 12 | Tier 4 |
Name K/P - Quick Recovery | Description K/P's recover wear and tear damage faster | Cost 12 | Tier 1 |
Name K/P - Family Atmosphere | Description K/Ps are less likely to transfer | Cost 12 | Tier 2 |
Name K/P - Everybody Eats | Description Increase all XP gains for K/Ps | Cost 12 | Tier 3 |
Name K/P - Icy Veins | Description K/Ps start games with a composure boost | Cost 12 | Tier 4 |
Name QB - Advanced Look | Description QBs take less time to fully scout | Cost 8 | Tier 1 |
Name QB - Magnetic Personality | Description Increased starting interest from QBs | Cost 8 | Tier 2 |
Name QB - Portal King | Description QB transfers are more interested | Cost 8 | Tier 3 |
Name QB - Persuasive Personality | Description Increased chance to sway QBs | Cost 8 | Tier 4 |
Name RB/FB - Advanced Look | Description RB/FBs take less time to fully scout | Cost 8 | Tier 1 |
Name RB/FB - Magnetic Personality | Description Increased starting interest from RB/FBs | Cost 8 | Tier 2 |
Name RB/FB - Portal King | Description RB/FB transfers are more interested | Cost 8 | Tier 3 |
Name RB/FB - Persuasive Personality | Description Increased chance to sway RB/FBs | Cost 8 | Tier 4 |
Name WR/TE - Advanced Look | Description WR/TEs take less time to fully scout | Cost 8 | Tier 1 |
Name WR/TE - Magnetic Personality | Description Increased starting interest from WR/TEs | Cost 8 | Tier 2 |
Name WR/TE - Portal King | Description WR/TE transfers are more interested | Cost 8 | Tier 3 |
Name WR/TE - Persuasive Personality | Description Increased chance to sway WR/TEs | Cost 8 | Tier 4 |
Name OL - Advanced Look | Description OLs take less time to fully scout | Cost 8 | Tier 1 |
Name OL - Magnetic Personality | Description Increased starting interest from OLs | Cost 8 | Tier 2 |
Name OL - Portal King | Description OL transfers are more interested | Cost 8 | Tier 3 |
Name OL - Persuasive Personality | Description Increased chance to sway OLs | Cost 8 | Tier 4 |
Name DL - Advanced Look | Description DLs take less time to fully scout | Cost 8 | Tier 1 |
Name DL - Magnetic Personality | Description Increased starting interest from DLs | Cost 8 | Tier 2 |
Name DL - Portal King | Description DL transfers are more interested | Cost 8 | Tier 3 |
Name DL - Persuasive Personality | Description Increased chance to sway DLs | Cost 8 | Tier 4 |
Name LB - Advanced Look | Description LBs take less time to fully scout | Cost 8 | Tier 1 |
Name LB - Magnetic Personality | Description Increased starting interest from LBs | Cost 8 | Tier 2 |
Name LB - Portal King | Description LB transfers are more interested | Cost 8 | Tier 3 |
Name LB - Persuasive Personality | Description Increased chance to sway LBs | Cost 8 | Tier 4 |
Name DB - Advanced Look | Description DBs take less time to fully scout | Cost 8 | Tier 1 |
Name DB - Magnetic Personality | Description Increased starting interest from DBs | Cost 8 | Tier 2 |
Name DB - Portal King | Description DB transfers are more interested | Cost 8 | Tier 3 |
Name DB - Persuasive Personality | Description Increased chance to sway DBs | Cost 8 | Tier 4 |
Name K/P - Advanced Look | Description K/Ps take less time to fully scout | Cost 8 | Tier 1 |
Name K/P - Magnetic Personality | Description Increased starting interest from K/Ps | Cost 8 | Tier 2 |
Name K/P - Portal King | Description K/P transfers are more interested | Cost 8 | Tier 3 |
Name K/P - Persuasive Personality | Description Increased chance to sway K/Ps | Cost 8 | Tier 4 |
Name QB - Ideal Situation | Description Boost to ideal pitch grades for QBs | Cost 12 | Tier 1 |
Name QB - Upsell | Description My School grades have a larger impact on QB's | Cost 12 | Tier 2 |
Name QB - Most Influential | Description Recruiting actions have bigger impacts on QB's | Cost 12 | Tier 3 |
Name QB - Always Be Crootin' | Description Increase weekly recruiting hours for QB's | Cost 12 | Tier 4 |
Name RB/FB - Ideal Situation | Description Boost to ideal pitch grades for RB/FBs | Cost 12 | Tier 1 |
Name RB/FB - Upsell | Description My School grades have a larger impact on RB/FB's | Cost 12 | Tier 2 |
Name RB/FB - Most Influential | Description Recruiting actions have bigger impacts on RB/FB's | Cost 12 | Tier 3 |
Name RB/FB - Always Be Crootin' | Description Increase weekly recruiting hours for RB/FB's | Cost 12 | Tier 4 |
Name WR/TE - Ideal Situation | Description Boost to ideal pitch grades for WR/TEs | Cost 12 | Tier 1 |
Name WR/TE - Upsell | Description My School grades have a larger impact on WR/TE's | Cost 12 | Tier 2 |
Name WR/TE - Most Influential | Description Recruiting actions have bigger impacts on WR/TE's | Cost 12 | Tier 3 |
Name WR/TE - Always Be Crootin' | Description Increase weekly recruiting hours for WR/TE's | Cost 12 | Tier 4 |
Name OL - Ideal Situation | Description Boost to ideal pitch grades for OLs | Cost 12 | Tier 1 |
Name OL - Upsell | Description My School grades have a larger impact on OL's | Cost 12 | Tier 2 |
Name OL - Most Influential | Description Recruiting actions have bigger impacts on OL's | Cost 12 | Tier 3 |
Name OL - Always Be Crootin' | Description Increase weekly recruiting hours for OL's | Cost 12 | Tier 4 |
Name DL - Ideal Situation | Description Boost to ideal pitch grades for DLs | Cost 12 | Tier 1 |
Name DL - Upsell | Description My School grades have a larger impact on DL's | Cost 12 | Tier 2 |
Name DL - Most Influential | Description Recruiting actions have bigger impacts on DL's | Cost 12 | Tier 3 |
Name DL - Always Be Crootin' | Description Increase weekly recruiting hours for DL's | Cost 12 | Tier 4 |
Name LB - Ideal Situation | Description Boost to ideal pitch grades for LBs | Cost 12 | Tier 1 |
Name LB - Upsell | Description My School grades have a larger impact on LB's | Cost 12 | Tier 2 |
Name LB - Most Influential | Description Recruiting actions have bigger impacts on LB's | Cost 12 | Tier 3 |
Name LB - Always Be Crootin' | Description Increase weekly recruiting hours for LB's | Cost 12 | Tier 4 |
Name DB - Ideal Situation | Description Boost to ideal pitch grades for DBs | Cost 12 | Tier 1 |
Name DB - Upsell | Description My School grades have a larger impact on DB's | Cost 12 | Tier 2 |
Name DB - Most Influential | Description Recruiting actions have bigger impacts on DB's | Cost 12 | Tier 3 |
Name DB - Always Be Crootin' | Description Increase weekly recruiting hours for DB's | Cost 12 | Tier 4 |
Name K/P - Ideal Situation | Description Boost to ideal pitch grades for K/Ps | Cost 12 | Tier 1 |
Name K/P - Upsell | Description My School grades have a larger impact on K/P's | Cost 12 | Tier 2 |
Name K/P - Most Influential | Description Recruiting actions have bigger impacts on K/P's | Cost 12 | Tier 3 |
Name K/P - Always Be Crootin' | Description Increase weekly recruiting hours for K/P's | Cost 12 | Tier 4 |
Name QB - Mobile QB Ratings Boost | Description Boosts to Thrown on the Run and Change of Direction | Cost 8 | Tier 1 |
Name QB - Passing QB Ratings Boost | Description Boosts Throw Under Pressure and Break Sack | Cost 8 | Tier 2 |
Name QB - Mobile QB Ratings Boost 2 | Description Boosts to Spin, Juke, and BC Vision | Cost 8 | Tier 3 |
Name QB - Passing QB Ratings Boost 2 | Description Boosts to Short and Medium Accuracy | Cost 8 | Tier 4 |
Name RB/FB - RB/FB Ratings Boost | Description Boosts to Pass Block and Run Block | Cost 8 | Tier 1 |
Name RB/FB - RB/FB Ratings Boost 2 | Description Boosts to Trucking and Break Tackle | Cost 8 | Tier 2 |
Name RB/FB - RB/FB Ratings Boost 3 | Description Boosts to Spin, Juke, and BC Vision | Cost 8 | Tier 3 |
Name RB/FB - RB/FB Ratings Boost 4 | Description Boosts to Catch and Short Route | Cost 8 | Tier 4 |
Name WR/TE - WR/TE Ratings Boost | Description Boosts to Run Block Power and Run Block Finesse | Cost 8 | Tier 1 |
Name WR/TE - WR/TE Ratings Boost 2 | Description Boosts to Juke and Spin | Cost 8 | Tier 2 |
Name WR/TE - WR/TE Ratings Boost 3 | Description Boosts to Short Route and Medium Route | Cost 8 | Tier 3 |
Name WR/TE - WR/TE Ratings Boost 4 | Description Boosts to Catch and Catch in Traffic | Cost 8 | Tier 4 |
Name OL - Pass Blocking OL Ratings Boost | Description Boosts to Pass Block and Impact Block | Cost 8 | Tier 1 |
Name OL - Run Blocking OL Ratings Boost | Description Boosts to Run Block and Lead Block | Cost 8 | Tier 2 |
Name OL - Finesse OL Ratings Boost | Description Boosts to Run Block Finesse and Pass Block Finesse | Cost 8 | Tier 3 |
Name OL - Power OL Ratings Boost | Description Boosts to Pass Block Power and Run Block Power | Cost 8 | Tier 4 |
Name DL - DL Ratings Boost | Description Boosts to Change of Direction and Pursuit | Cost 8 | Tier 1 |
Name DL - DL Ratings Boost 2 | Description Boosts to Finesse Move and Block Shedding | Cost 8 | Tier 2 |
Name DL - DL Ratings Boost 3 | Description Boosts to Power Move and Hit Power | Cost 8 | Tier 3 |
Name DL - DL Ratings Boost 4 | Description Boosts to Tackle and Play Recognition | Cost 8 | Tier 4 |
Name LB - LB Ratings Boost | Description Boosts to Finesse Move and Block Shedding | Cost 8 | Tier 1 |
Name LB - LB Ratings Boost 2 | Description Boosts to Pursuit and Play Recognition | Cost 8 | Tier 2 |
Name LB - LB Ratings Boost 3 | Description Boosts to Man Coverage and Zone Coverage | Cost 8 | Tier 3 |
Name LB - LB Ratings Boost 4 | Description Boosts to Tackle and Hit Power | Cost 8 | Tier 4 |
Name DB - DB Ratings Boost | Description Boosts to Spin, Juke, and BC Vision | Cost 8 | Tier 1 |
Name DB - DB Ratings Boost 2 | Description Boosts to Catch and Jumping | Cost 8 | Tier 2 |
Name DB - DB Ratings Boost 3 | Description Boosts to Man Coverage and Pursuit | Cost 8 | Tier 3 |
Name DB - DB Ratings Boost 4 | Description Boosts to Zone Coverage and Play Recognition | Cost 8 | Tier 4 |
Name K/P - K/P Ratings Boost | Description Boost to Kick Accuracy | Cost 8 | Tier 1 |
Name K/P - K/P Ratings Boost 2 | Description Extra boost to Kick Accuracy | Cost 8 | Tier 2 |
Name K/P - K/P Ratings Boost 3 | Description Boost to Kick Power | Cost 8 | Tier 3 |
Name K/P - K/P Ratings Boost 4 | Description Extra boost to Kick Power | Cost 8 | Tier 4 |
Name Fast Tempo Offense - Battery Pack | Description Offensive players fatigue slower in a hurry up | Cost 12 | Tier 1 |
Name Fast Tempo Offense - Caught Napping | Description Increased delay to defenders looking to the sideline at the snap | Cost 12 | Tier 2 |
Name Fast Tempo Offense - On Their Heels | Description Team Composure boost for 1st downs gained running hurry up | Cost 12 | Tier 3 |
Name Fast Tempo Offense - Tipped Your Hand | Description Chance to see the defense's coverage shell in hurry up | Cost 12 | Tier 4 |
Name Pass Game Offense - Take What's There | Description Increased catch ability for passes 10 yards or less | Cost 12 | Tier 1 |
Name Pass Game Offense - Chew Up Yards | Description Increased catch ability for passes up to 20 yards downfield | Cost 12 | Tier 2 |
Name Pass Game Offense - Stretch the Field | Description Increased catch ability for passes anywhere on the field | Cost 12 | Tier 3 |
Name Pass Game Offense - We See You | Description Chance for Post Snap Blitz Detection | Cost 12 | Tier 4 |
Name Ground & Pound Offense - Wear 'Em Down | Description DL takes a fatigue hit for every 4+ yard rush | Cost 12 | Tier 1 |
Name Ground & Pound Offense - Demoralizing | Description DL & LB's take a fatigue hit for every 4+yard rush | Cost 12 | Tier 2 |
Name Ground & Pound Offense - Keep Blocks Longer | Description Reduces defender ability to disengage from run blocks | Cost 12 | Tier 3 |
Name Ground & Pound Offense - To the Whistle | Description Reduces defender ability to shed run blocks | Cost 12 | Tier 4 |
Name Discipline/Communication - Offense - Hater Blockers | Description Slight reduction in crowd noise impact on the road | Cost 12 | Tier 1 |
Name Discipline/Communication - Offense - Teflon | Description Significant reduction of crowd noise impact on the road | Cost 12 | Tier 2 |
Name Discipline/Communication - Offense - Polished | Description Offensive players will commit slightler fewer penalties | Cost 12 | Tier 3 |
Name Discipline/Communication - Offense - Clean Sheet Offense | Description Offensive players will commit significantly fewer penalties | Cost 12 | Tier 4 |
Name Fast Tempo Defense - Gas Tank | Description Defenders fatigue at a slower rate | Cost 12 | Tier 1 |
Name Fast Tempo Defense - Not So Fast | Description Reduced delay for defenders looking to the sideline at the snap | Cost 12 | Tier 2 |
Name Fast Tempo Defense - Cardio Kings | Description DL maintain their shed ability vs hurry up offenses | Cost 12 | Tier 3 |
Name Fast Tempo Defense - Camouflaged Coverage | Description Decrease offense's chance to see coverage shell in hurry up | Cost 12 | Tier 4 |
Name Pass Game Defense - Puncher's Chance | Description Increased knockout chance on passes 10 yards or less | Cost 12 | Tier 1 |
Name Pass Game Defense - No Mid Here | Description Increases knockout chance for passes up to 20 yards downfield | Cost 12 | Tier 2 |
Name Pass Game Defense - Nothing Deep | Description Increased knockout chance for passes anywhere on the field | Cost 12 | Tier 3 |
Name Pass Game Defense - Master of Diguise | Description Chance for protection from post snap blitz detection | Cost 12 | Tier 4 |
Name Ground & Pound Defense - Keep 'Em Coming | Description DL fatigue slower on run plays | Cost 12 | Tier 1 |
Name Ground & Pound Defense - Fresh Legs | Description DL and LB's fatigue slower on run plays | Cost 12 | Tier 2 |
Name Ground & Pound Defense - Hands Off | Description Increase ability to disengage on run plays | Cost 12 | Tier 3 |
Name Ground & Pound Defense - He Shed | Description Decrease the time between block shed attempts | Cost 12 | Tier 4 |
Name Discipline/Communication - Defense - Unfriendly Confines | Description Slightly increased effects from crowd noise at home | Cost 12 | Tier 1 |
Name Discipline/Communication - Defense - Too Loud??? | Description Significant increase to effects of crowd noise at home | Cost 12 | Tier 2 |
Name Discipline/Communication - Defense - No Free Yards | Description Defenders will commit slightly fewer penalties | Cost 12 | Tier 3 |
Name Discipline/Communication - Defense - Clean Sheet Defense | Description Defenders will commit significantly fewer penalties | Cost 12 | Tier 4 |
Name QB - Can't Stop, Won't Stop | Description QB's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name QB - Field Study | Description QB's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name QB - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name QB - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name RB/HB - Can't Stop, Won't Stop | Description RB/HB's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name RB/HB - Field Study | Description RB/HB's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name RB/HB - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name RB/HB - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name WR/TE - Can't Stop, Won't Stop | Description WR/TE's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name WR/TE - Field Study | Description WR/TE's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name WR/TE - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name WR/TE - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name OL - Can't Stop, Won't Stop | Description OL's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name OL - Field Study | Description OL's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name OL - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name OL - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name DL - Can't Stop, Won't Stop | Description DL's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name DL - Field Study | Description DL's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name DL - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name DL - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name LB - Can't Stop, Won't Stop | Description LB's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name LB - Field Study | Description LB's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name LB - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name LB - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name DB - Can't Stop, Won't Stop | Description DB's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name DB - Field Study | Description DB's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name DB - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name DB - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name K/P - Can't Stop, Won't Stop | Description K/P's earn an XP bonus for every three game win streak | Cost 12 | Tier 1 |
Name K/P - Field Study | Description K/P's earn additional XP for in-game goals | Cost 12 | Tier 2 |
Name K/P - Limitless | Description Chance to increase a random skill cap when leveling up | Cost 12 | Tier 3 |
Name K/P - Put A Ring On It | Description Chance to increase best skill cap with a Conference or National Title | Cost 12 | Tier 4 |
Name QB - Making Friends | Description Boost to complimentary visits for QBs | Cost 12 | Tier 1 |
Name QB - Hospitality | Description Visits have a bigger impact on QB prospects | Cost 12 | Tier 2 |
Name QB - Lower The Bar | Description QB's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name QB - Mind Reader | Description Increased chance to learn devtrait of QB's while scouting | Cost 12 | Tier 4 |
Name RB/FB - Making Friends | Description Boost to complimentary visits for RB/FBs | Cost 12 | Tier 1 |
Name RB/FB - Hospitality | Description Visits have a bigger impact on RB/FB prospects | Cost 12 | Tier 2 |
Name RB/FB - Lower The Bar | Description RB/FB's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name RB/FB - Mind Reader | Description Increased chance to learn devtrait of RB/FB's while scouting | Cost 12 | Tier 4 |
Name WR/TE - Making Friends | Description Boost to complimentary visits for WR/TEs | Cost 12 | Tier 1 |
Name WR/TE - Hospitality | Description Visits have a bigger impact on WR/TE prospects | Cost 12 | Tier 2 |
Name WR/TE - Lower The Bar | Description WR/TE's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name WR/TE - Mind Reader | Description Increased chance to learn devtrait of WR/TE's while scouting | Cost 12 | Tier 4 |
Name OL - Making Friends | Description Boost to complimentary visits for OLs | Cost 12 | Tier 1 |
Name OL - Hospitality | Description Visits have a bigger impact on OL prospects | Cost 12 | Tier 2 |
Name OL - Lower The Bar | Description OL's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name OL - Mind Reader | Description Increased chance to learn devtrait of OL's while scouting | Cost 12 | Tier 4 |
Name DL - Making Friends | Description Boost to complimentary visits for DLs | Cost 12 | Tier 1 |
Name DL - Hospitality | Description Visits have a bigger impact on DL prospects | Cost 12 | Tier 2 |
Name DL - Lower The Bar | Description DL's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name DL - Mind Reader | Description Increased chance to learn devtrait of DL's while scouting | Cost 12 | Tier 4 |
Name LB - Making Friends | Description Boost to complimentary visits for LBs | Cost 12 | Tier 1 |
Name LB - Hospitality | Description Visits have a bigger impact on LB prospects | Cost 12 | Tier 2 |
Name LB - Lower The Bar | Description LB's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name LB - Mind Reader | Description Increased chance to learn devtrait of LB's while scouting | Cost 12 | Tier 4 |
Name DB - Making Friends | Description Boost to complimentary visits for DBs | Cost 12 | Tier 1 |
Name DB - Hospitality | Description Visits have a bigger impact on DB prospects | Cost 12 | Tier 2 |
Name DB - Lower The Bar | Description DB's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name DB - Mind Reader | Description Increased chance to learn devtrait of DB's while scouting | Cost 12 | Tier 4 |
Name K/P - Making Friends | Description Boost to complimentary visits for K/Ps | Cost 12 | Tier 1 |
Name K/P - Hospitality | Description Visits have a bigger impact on K/P prospects | Cost 12 | Tier 2 |
Name K/P - Lower The Bar | Description K/P's have a lower dealbreaker threshold | Cost 12 | Tier 3 |
Name K/P - Mind Reader | Description Increased chance to learn devtrait of K/P's while scouting | Cost 12 | Tier 4 |
Name QB - Pay It Forward | Description Bonus XP for QB's when QB's are drafted | Cost 12 | Tier 1 |
Name QB - QB Whisperer | Description Freshman and Sophomore QBs progress faster | Cost 12 | Tier 2 |
Name QB - Star Maker | Description Starting QBs will gain XP faster | Cost 12 | Tier 3 |
Name QB - Home Sweet Home | Description Boost to pipeline bonus for QBs | Cost 12 | Tier 4 |
Name RB/FB - Pay It Forward | Description Bonus XP for RB/FB's when RB/FB's are drafted | Cost 12 | Tier 1 |
Name RB/FB - RB/FB Whisperer | Description Freshman and Sophomore RB/FBs progress faster | Cost 12 | Tier 2 |
Name RB/FB - Star Maker | Description Starting RB/FBs will gain XP faster | Cost 12 | Tier 3 |
Name RB/FB - Home Sweet Home | Description Boost to pipeline bonus for RB/FBs | Cost 12 | Tier 4 |
Name WR/TE - Pay It Forward | Description Bonus XP for WR/TE's when WR/TE's are drafted | Cost 12 | Tier 1 |
Name WR/TE - WR/TE Whisperer | Description Freshman and Sophomore WR/TEs progress faster | Cost 12 | Tier 2 |
Name WR/TE - Star Maker | Description Starting WR/TEs will gain XP faster | Cost 12 | Tier 3 |
Name WR/TE - Home Sweet Home | Description Boost to pipeline bonus for WR/TEs | Cost 12 | Tier 4 |
Name OL - Pay It Forward | Description Bonus XP for OL's when OL's are drafted | Cost 12 | Tier 1 |
Name OL - OL Whisperer | Description Freshman and Sophomore OLs progress faster | Cost 12 | Tier 2 |
Name OL - Star Maker | Description Starting OLs will gain XP faster | Cost 12 | Tier 3 |
Name OL - Home Sweet Home | Description Boost to pipeline bonus for OLs | Cost 12 | Tier 4 |
Name DL - Pay It Forward | Description Bonus XP for DL's when DL's are drafted | Cost 12 | Tier 1 |
Name DL - DL Whisperer | Description Freshman and Sophomore DLs progress faster | Cost 12 | Tier 2 |
Name DL - Star Maker | Description Starting DLs will gain XP faster | Cost 12 | Tier 3 |
Name DL - Home Sweet Home | Description Boost to pipeline bonus for DLs | Cost 12 | Tier 4 |
Name LB - Pay It Forward | Description Bonus XP for LB's when LB's are drafted | Cost 12 | Tier 1 |
Name LB - LB Whisperer | Description Freshman and Sophomore LBs progress faster | Cost 12 | Tier 2 |
Name LB - Star Maker | Description Starting LBs will gain XP faster | Cost 12 | Tier 3 |
Name LB - Home Sweet Home | Description Boost to pipeline bonus for LBs | Cost 12 | Tier 4 |
Name DB - Pay It Forward | Description Bonus XP for DB's when DB's are drafted | Cost 12 | Tier 1 |
Name DB - DB Whisperer | Description Freshman and Sophomore DBs progress faster | Cost 12 | Tier 2 |
Name DB - Star Maker | Description Starting DBs will gain XP faster | Cost 12 | Tier 3 |
Name DB - Home Sweet Home | Description Boost to pipeline bonus for DBs | Cost 12 | Tier 4 |
Name K/P - Pay It Forward | Description Bonus XP for K/P's when K/P's are drafted | Cost 12 | Tier 1 |
Name K/P - K/P Whisperer | Description Freshman and Sophomore K/Ps progress faster | Cost 12 | Tier 2 |
Name K/P - Star Maker | Description Starting K/Ps will gain XP faster | Cost 12 | Tier 3 |
Name K/P - Home Sweet Home | Description Boost to pipeline bonus for K/Ps | Cost 12 | Tier 4 |
Name Coaching Familiy - Forever Home | Description Coordinators are less likely to leave in the coaching carousel | Cost 16 | Tier 1 |
Name Coaching Familiy - Deal Sweetener | Description Coordinators are more likely to accept your job offer | Cost 16 | Tier 2 |
Name Coaching Familiy - Cream of the Crop | Description Increase the caliber of the coordinators available for you to hire | Cost 16 | Tier 3 |
Name Set The Tone - Home Field Advantage | Description Increased HFA composure penalties for away team at home | Cost 16 | Tier 1 |
Name Set The Tone - Road Warriors | Description Protection from HFA composure penalties on road | Cost 16 | Tier 2 |
Name Set The Tone - Not Intimidated | Description Increased/protection from HFA composure effects in rivalry games | Cost 16 | Tier 3 |
Name Roster Retention - Best Advice | Description 3rd-7th round projected players are less likely to leave for the NFL | Cost 16 | Tier 1 |
Name Roster Retention - Let's Run It Back | Description 2nd round projected players are less likely to leave for the NFL | Cost 16 | Tier 2 |
Name Roster Retention - Delay Sunday | Description 1st round projected players are less likely to leave for the NFL | Cost 16 | Tier 3 |
Name High Integrity - Gift of Gab | Description Gain 3 additional persuade attempts per season | Cost 16 | Tier 1 |
Name High Integrity - Roster Retainer | Description Persuades have a higher success rate | Cost 16 | Tier 2 |
Name High Integrity - Full Refund | Description Successful Persuades refund the attempt | Cost 16 | Tier 3 |
Name Inside Track - Smart Goals | Description Earn 25% more XP from all completed goals | Cost 16 | Tier 1 |
Name Inside Track - Portal Preview | Description Able to see other school's At Risk players in My School | Cost 16 | Tier 2 |
Name Inside Track - Friends & Family Discount | Description Archetypes are 20CP cheaper for each coach that owns that Archetype | Cost 16 | Tier 3 |
Name Relationship Builder - Invest | Description Upgrades your school's best two pipelines by one tier | Cost 16 | Tier 1 |
Name Relationship Builder - Making Inroads | Description Upgrades your school's best five pipelines by one tier | Cost 16 | Tier 2 |
Name Relationship Builder - Share The Wealth | Description Upgrades your school's worst five pipelines by one tier | Cost 16 | Tier 3 |
Name Strong Roots - Giving Back | Description Boost to your Primary Pipeline | Cost 16 | Tier 1 |
Name Strong Roots - Household Name | Description Boost to starting interest for recruits from your Primary Pipeline | Cost 16 | Tier 2 |
Name Strong Roots - Hometown Discount | Description Recruits from your Primary Pipeline gain extra influence boosts | Cost 16 | Tier 3 |
Name CEO - Gainz Getter | Description Increase the chance that a player upgrades their dev trait | Cost 16 | Tier 1 |
Name CEO - Second Chance Keeper | Description Spend a second persuade on a player if the first fails | Cost 16 | Tier 1 |
Name CEO - Lasting Impression | Description Gain additional interest for every 10 hours spent | Cost 16 | Tier 1 |
Name CEO - More the Merrier | Description Increase the number of players who can visit in a week to 8 | Cost 16 | Tier 1 |
Name CEO - Gasoline | Description Players start Hot in top 5/rivalry/bowl/championship games | Cost 16 | Tier 1 |
Name CEO - Last Dance | Description Bonus interest for every visit a player has taken before visiting you | Cost 16 | Tier 1 |
Name CEO - Dream School | Description Chance at Instant commit when offering scholarship as their top school | Cost 16 | Tier 1 |
Name CEO - Bundle Discount | Description Coach Abilities are 2CP less for every coach on your staff with that ability | Cost 16 | Tier 1 |
Name CEO - Senior Superlatives | Description Increase all skill group caps by one for rising Seniors | Cost 16 | Tier 1 |