CFB NCAA 26 50/50 Ability Test

CFB 26 50/50 Ultimate Team Ability

To test 50/50 in College Football 26, we wrote a script to snap the ball, drop back, step into a throw, throw it 30 yards down field, switch onto the wide receiver and aggressive catch the ball in stride. This all completes at exactly identical timings so that by varying only the ability level and player rating we can see the difference the 50/50 ability is having.

We then ran that script 1000 times and recorded the results at each badge level. The Spectacular Catch rate for the offensive player was scaled to the rating required to unlock the Ability.

LevelCatch RateRating
Level
None
Catch Rate
35.5%
Rating
88
Level
Bronze
Catch Rate
41%
Rating
89
Level
Silver
Catch Rate
43.5%
Rating
91
Level
Gold
Catch Rate
52%
Rating
94
Level
Platinum
Catch Rate
58.5%
Rating
96

College Football 26 50/50 Description

With positional advantage, [slightly, moderately, significantly, ultimate] ability to win 1v1 jump balls [30+, 30+, 20+, 15+] yards downfield or in the end zone

Spectacular Catch Rating Required to Unlock 50/50

AttributeBronzeSilverGoldPlatinum
Attribute
Spectacular Catch
Bronze
89
Silver
91
Gold
94
Platinum
96

Targeting Ultimate Team cards that hit these break points gets the highest return for the stat impact on the cards overall rating.

CFB 26 50/50 Data Visualizations

Catch Rate by Ability Level

Rating vs Catch Rate

Success/Failure Rate by Ability Level

None

35.5%

Bronze

41%

Silver

43.5%

Gold

52%

Platinum

58.5%

Success Rate (varies by tier)
Failure Rate

Value Analysis: Rating Points vs Catch % Gained

Best Value Tier Upgrade:

Silver to Gold: 8.5% catch rate increase for 3 rating points (+2.83% per rating point)