CFB NCAA 26 50/50 Ability Test
CFB 26 50/50 Ultimate Team Ability
To test 50/50 in College Football 26, we wrote a script to snap the ball, drop back, step into a throw, throw it 30 yards down field, switch onto the wide receiver and aggressive catch the ball in stride. This all completes at exactly identical timings so that by varying only the ability level and player rating we can see the difference the 50/50 ability is having.
We then ran that script 1000 times and recorded the results at each badge level. The Spectacular Catch rate for the offensive player was scaled to the rating required to unlock the Ability.
Level | Catch Rate | Rating |
---|---|---|
Level None | Catch Rate 35.5% | Rating 88 |
Level Bronze | Catch Rate 41% | Rating 89 |
Level Silver | Catch Rate 43.5% | Rating 91 |
Level Gold | Catch Rate 52% | Rating 94 |
Level Platinum | Catch Rate 58.5% | Rating 96 |
College Football 26 50/50 Description
With positional advantage, [slightly, moderately, significantly, ultimate] ability to win 1v1 jump balls [30+, 30+, 20+, 15+] yards downfield or in the end zone
Spectacular Catch Rating Required to Unlock 50/50
Attribute | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
Attribute Spectacular Catch | Bronze 89 | Silver 91 | Gold 94 | Platinum 96 |
Targeting Ultimate Team cards that hit these break points gets the highest return for the stat impact on the cards overall rating.
CFB 26 50/50 Data Visualizations
Catch Rate by Ability Level
Rating vs Catch Rate
Success/Failure Rate by Ability Level
None
35.5%
Bronze
41%
Silver
43.5%
Gold
52%
Platinum
58.5%
Value Analysis: Rating Points vs Catch % Gained
Best Value Tier Upgrade:
Silver to Gold: 8.5% catch rate increase for 3 rating points (+2.83% per rating point)